Tag Archives: Game On

IGTM, R18+, Social Games, and Game Masters

I’m buried in putting Freeplay together and haven’t really found time to blog, which is a shame because this year has been fascinating for games locally and there’s lots to be said. Luckily, other people have said interesting things which means I can just link to them 🙂

Continue reading IGTM, R18+, Social Games, and Game Masters

IGDA Brisbane Game On

Recently, I was invited up to Brisbane by their IGDA chapter to speak at one of their Monthly Game On events. It was a pretty open invitation so what I decided to focus on was extending some of the thoughts that I’ve had here about industry, culture, and how the words we use restrict our ability to properly think about things.

Here’s the video. A full copy of the talk – which isn’t really a transcript, but it’s what I wrote to say amidst a flurry of other deadlines – is beneath the fold.

Continue reading IGDA Brisbane Game On

Upcoming events…

Flurry of activity before I disappear into a Freeplay wrangling flurry.

I’ll be running a session at the Emerging Writers’ Festival as part of their Business of Being a Writer Masterclass on Process and Organisation. This event has sold out (hurrah), but there are still tickets available for their myriad other events.

I’ll also be running on of their TwitterFEST sessions on play and the creative process, building on and discussing my piece in The Reader that you can read online here.

Through Freeplay, we’ve also organised a few playful storytelling things with them. Head over to the event on their website or Freeplay to learn more.

Early June, I’ll be up in Brisbane to talk at the IGDA / Creative Industry Precinct’s Game On program. There isn’t much detail on the site, but this is what I’ll be talking about:

The words we use to describe the space we work in – development, industry, culture, community – all describe structures built, either deliberately or as a byproduct of other processes, by people. In the face of a shifting industrial landscape, how can we build new structures that might better reflect how we’d like to live and work, what would the values of such a community look like, and what does it mean to connect with a wider creative, critical, and artistic culture? This year’s Freeplay will explore these ideas – along with many others – but before it does, co-director Paul Callaghan will talk about some of the history and philosophy behind Freeplay, what to expect from this year’s event, and what to think about into 2012 and beyond.

After that,  I’m going to be at the Continuum Speculative Fiction and Pop Culture Convention talking games and storytelling. Look out for the launch of their full program here.

And lastly, I’ll be running a workshop with ExpressMedia on Innovative Storytelling as part of their Big Splash series.