GCAP Government Round Table

This is the presentation I gave to the government round table at GCAP. Present there were representatives from Screen Australia, Film Victoria, The Office for the Arts, State Government, and others. During the discussion, PricewaterhouseCooper presented details from their Australian Entertainment and Media Outlook, the IGEA talked about their recent Digital Australia report looking at changing audience information, and I was asked to talk about games and culture.

Unlike last year’s talk where I tried to give a reframing argument of how to think and talk about games and culture, I – quite last minute – decided to look at the part of creative industries that haven’t had as much exposure in recent discussions about games and government support or interest – that of the essential maker communities.
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Turning off our screens

This is the presentation I gave at GCAP 2011. It’s drawn from other blog posts & thoughts I’ve had, notably on industry, culture, and the language we use. There are some new ideas and facts – notably the early analysis of Film Victoria’s game funding program, which I hope to dig into more detail on soon – but it’s the first time I’ve collected it all together in a single talk. It also hit some of the beats from Mike Acton’s keynote, which was fortunate as we went on just after each other at the conference.

I’ll be uploading the talk I gave to the Government Round Table on the importance of maker communities to creative industries in the next few days, as well as the data I’ve collated from the Film Victoria reports.

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Thoughts and notes from GCAP

At the tail end of last year’s GCAP the news of trouble at Krome hummed through the crowd during the final session – a panel with Shaniel Deo, Bob Loya, Greg Short, and chaired by me. In it, as people discovered what was happening to Australia’s largest studio, we tried our best not to focus on that but to frame the learning of a conference that felt unlike previous GCAPs in that it actually had a personality and something to say about the changing shape of studio and industrial development – changes thrown into relief by the sad news.

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