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One of the cornerstones of their argument is that are defined as competitive pursuits built from rules and states and goals, and that within that definition, nobody has produced art. The call, then, is to reframe what we are talking about – that the word ‘game’ doesn’t properly encapsulate the evolution of the form.
Except neither do the descriptors ‘film’ or ‘novel’ or ‘writing’ or ‘comic’.
Continue reading Synecdoche: games, control, subtext, and art